![]() If Clown Gremlins teleport to the upper floor in Zone 2, they will get stuck.Clown Gremlins act strange when near the stunned clowns.In Zone 2 Telepathy shows enemies underneath the map.The Clown Cart freezes at place in a specific spot.Some corridors have no lamps despite the light being present. ![]() There's a floating fluorescent light near the start of Zone 2.Likewise, you will get stuck again if you enter the portal instead of collecting the ring piece.If you enter the portal before the purple tent stops rotating, the rollercoaster cart will not be rideable.Clown Gremlins may teleport in and out of portals rapidly.Clown Cars still continue spawning clowns after their stun duration ends.Clown Cars can occasionally go off the path and cross the gaps.Clown Cars can get inside of each other.You can see the red indicators above the Clown Cars on the upper floor.Sometimes when approaching a Jack-in-the-box trap for the first time, its sound may not be playing.One of the shards in a specific area can get dislodged when using Telekinesis.When Zone 1 starts, the Stun Orb can be seen far out of bounds where it cannot be reached.The same can be done after the rollercoaster ride.After the cutscene you can press 'P' multiple times to teleport back to the middle of the tent area.The sound of the bell ringing in the cutscene plays with a little delay.In the Big Top Tent you can get behind the barrier (blocking the audience) and walk in the areas which should not be available to the player.Also, Crazy Carnevil has three stages which are independent scoring systems.Īn S-rank must be achieved to obtain an excerpt of Bierce's Diary.Īllowed all clowns to exit the clown car.ĭefeated the Goliath Clowns under 8 minutes. To obtain an S-rank, the player must achieve all of the criteria listed below. When exiting the tent to get back to the portal there is a secret note written by E on the right wall talking about the origins of the Clown Gremlins.The player will also find two papers similar to " Stranger Sewers". Upon finding that room, there will be two messages, one message saying "You can't change what you are," and the other saying "Time's Up". In the Funhouse, there is a secret room in the outer ring on the roller-coaster tracks.When the player reaches the Funhouse's exit portal, they are sent back to the spinning purple tent, where they can obtain the fifth ring piece. When all the shards have been collected, the Clown Gremlins will despawn, and Malak will begin to pursue the player. The Funhouse contains a long, outer ring with more roller-coaster tracks (though the player has to be careful when collecting shards in the outer ring, as a roller-coaster cart with a Clown Gremlin will move along the tracks faster than the player can boost and will kill the player upon crashing into them), two ball pits, several rooms with cannon traps, a large mirror maze-like area (without the mirrors), and green portals that lead up to a smaller, second floor. It's wise to use Primal Fear when surrounded, as it can get you out of tricky situations. When one spots you, all other nearby Clown Gremlins of that group of 5 will be aware of your presence, as said by a tip and pursue the player. The now frenzied Clown Gremlins wander around the area. Rather, there are 5 groups of 5 Clown Gremlins. Unlike the first zone, the Funhouse does not have Clown Cars. The Funhouse is the second zone in " Crazy Carnevil", containing the remaining 220 shards. When the player goes through it, they are placed in a purple tent that contains the ring altar. Once all 60 shards have been collected, the barrier is unlocked. They will also be many swirling entrances with some entrances having Clown Gremlin like faces (These, however are not traps). Both go off at periodic intervals, albeit the former is more frequently. ![]() This zone has two kinds of traps, the swinging mallet traps, and the jack-in-the-box traps. The Clown Cars relentlessly chase after the player and will spawn several Clown Gremlins if they get close enough. The mechanic of this Zone is that there are two Clown Cars per floor. The shards are relatively spaced out, with 29 being on the first floor, and 31 being on the second. There are several green portals that teleport the player between the first and second floor. The player walks forward and heads down a slide, where Malak can be heard laughing in the process. The player is put into a room that is seemingly in the middle of nowhere, described as "surreal" by Bierce.
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